Gameplay Economy
Understand $LEGD, active-play rewards and the current boundary between in-game and planned on-chain systems.
Gameplay first
$LEGD supports the game loop rather than replacing it. Rewards are connected to active play, progress and competition, not passive farming.
Earn through play
Publicly described reward paths include Gold Rush battles, quests, referrals, weekly dungeon chests and seasonal performance. Availability depends on the current game build.
Keep progress clear
The game displays the player's in-game balance and rewards. Exact reward values can change with balance updates and seasonal rules.
In-game utility
Selected offers, boosts, events and progression systems can use $LEGD as those features become available. A feature appearing in this roadmap does not mean it is already active.
Optional on-chain layer
Withdrawal rules, final contracts and on-chain utility are planned to be published before activation. Until then, $LEGD should be understood as a gameplay reward balance, not an investment product.